Version 1.03 released

Version 1.03 released

Balancing version. The goal was to make early game easier and late game harder. I tried to not go overboard with changes and it’s the first balancing version and there is more to come. So, some changes might be too small, we will test it :)

In short, civilized races are more aggressive also they become more aggressive over time and they become desperate if they lose too many planets. Ships cost got halved. Research slowed down.

– [balance] Civilized races attacks redone. Now they have regular and emergency offensive reserves. Emergency reserves are used only when the government of that race decides the situation is grim enough (imperial intelligence will notify you about this).
– [balance] Frequency of civilized races attacks adjusted (more aggressive).
– [balance] Over time civilized races attacks more often (after turn 100 and 300).
– [balance] Halved cost of ships (since overall difficulty was increased this should help you greatly survive the early stage of the game).
– [balance] Slower research, especially at later stages of the game; research points from planet +0.5 per planet, maximum +100 (previously +1.00 and no cap); research points from population +0.25 per 1,000 Terran pops (previously +1.00).

– [interface] Research screen Statistics button which shows bonuses from technologies and other sources (previously an experimental feature).
– [interface] Autonomous fleets Orders screen shows you a notice if you have not selected a border to guard (so the fleet is idle).
– [interface] Industry screen explained better (which industry produces what). Also planetary Administration screen explains those better.

– [fix] Small fixes (orbiting NoName planet replaced with in warp).


Version 1.02 released

Version 1.02 released

A boring update containing mostly fixes :) There is also an autosave feature which somehow I overlooked in previous versions :)

– [fix] The Hive negative ships.
– [fix] Fighter technology not working.
– [fix] Ships in battle displayed improperly when many ship types.
– [fix] Typos, etc.

– [feature] Autosave (every 5 turns, chan be changed via options).

– [interface] Experimental feature (need to be enabled via options) on research screen which shows some techs stats (very crude, not recommended, later there will be some polished version of it available by default).
– [interface] Battle buttons darked when inactive and improved units display.

Version 1.01

It’s a small update containing several fixes and improvements, mostly interface related. This version is also preparing for a proper Hall of Fame which was requested by many players and should be implemented soon; in this version I cleaned up score and made it more logical and prominent.

Also, the game was renamed to Stellar Monarch :) The thing is I do not play mobile games I didn’t realize “Pocket” was connected with those :) Besides… when I started I planned it to be a small game, so the word Pocket was a reasonable one, but in the meantime the game have grown and turned into a complex beast. Anyway, the new name conveys what the game is about better in my opinion.
– [feature] Score multiplied by the difficulty (preparing for a proper Hall of Fame which should be implemented in the next version).
– [feature] Sociologist perk disabled for game modes where you start with some technologies researched (since it makes no sense there)
– [feature] Imperial projects grant one time +10 prestige.

– [balance] Score calculations adjusted (focuses around prestige primarily).

– [interface] Top bar icons adjusted (happiness shows an exact number, added rebel readiness icon, food moved to industry).
– [interface] Score on Empire/Victory screen.
– [interface] Fixed typos, renamed some things, removed some misleading racial descriptions.

– [fix] Various fixes.


Pocket Space Empire renamed to Stellar Monarch!

So, by popular request I’m changing the game name.
After a lot of thinking I agree the “Pocket” part is misleading (I do not play mobile games so I didn’t know it was related to mobile games :D) and is not best suited for a game of such complexity.

Stellar Monarch coveys much better what the game is about.

Version 1.00

Version 1.00 released

And here it is, the official release version of Pocket Space Empire. It’s not the last version, there will be updates and polish and rebalancing and of course fixes if needed. But the game is now officially feature complete. From now on I will focus on improving the existing features and the interface without introducing completely new stuff, especially those that could break the gameplay.

What can you expect in the future versions? First of all balance, I think the game will require additional balancing, it would be easier now once more people play it an provide feedback. Audience events for sure, a few more eras, maybe some new technologies. If feasible maybe a new alien race as well.

Thanks to all people from the Early Access community for the ongoing feedback, it was much easier to work while knowing someone will provide feedback!
– [feature] Finished storyline ‘Conspiracy to overthrow the Emperor’.
– [feature] Most assassin events are triggered by the ‘Conspiracy to overthrow the Emperor’ storyline, those will end when you complete the storyline. There are also standard random assassinations but on a much lower volume.
– [feature] More imperial projects. Projects cost increases depending on number of projects you completed. Improved randomization of available projects (better replayability).

– [interface] New nebula graphics
– [interface] Several smaller graphics improved (resources, ruins, etc).

– [interface] Removed some outdated descriptions, extended some tooltips.
– [interface] Assassination audience event has a separate category not a generic event anymore.

– [fix] Various small fixes.

– [misc] Data structure changed (easier for future improvements, since from now on I will care about saves compatibility greatly).
– [misc] More audience effects and more tech effects (useful for future updates).


Beta v0.44

Version 0.44 released (BETA)

The last version before the official release. Finished trans dimensional aliens invasion, also storylines are almost finished. Oh yes, and an option to adjust galaxy size.

– [feature] Galaxy size selection option upon new game.
– [feature] Trans dimensional aliens invasion changed to waves and finished and improved.
– [feature] Game mode “Rebellion” got a working victory condition.
– [feature] Finished storyline “Threat from another dimension”. Display of turns till rifts open and invasion starts.
– [feature] Bare bone but working “Conspiracy to overthrow the Emperor” storyline. Boring and primitive but works and can be completed :) Display of traitors uncovered.

– [removed] Hidden some testing/unfinished game modes, you can still see those when enabled Experimental features (via options).

– [balance] Trans dimensional aliens send much more but weaker squadrons

– [interface] Game over and victory screens got proper pictures, and overall beautified. Cheats on game over screen displayed only if tester mode active.
– [interface] Reports hot key changed from SHIFT to ALT (conflict with SHIFT used for 10x ships production).
– [interface] Beautified main menu.
– [interface] Scenarios renamed to game modes (more logical, since these are fully randomly generated games with adjusted settings, not fixed map scenarios, which was confusing to some players). Disabled some game modes if experimental mode is not enabled.


Beta v0.43

Version 0.43 released (BETA)

Nuclear weapons introduced which allow you to get rid of those pesky non humanoid aliens easier. Chemical weapons added as well. How to play redone from scratch and improved greatly (including tips, designer’s notes, etc).

– [feature] Space marschal office and audience event regarding strategic weapons production (once per era). Use strategic weapons on planets (vs uncivilized races only).
– [feature] Radiation and heavy radiation planet effects (allows for limited scorched ground tactic).
– [feature] Trans dimensional aliens do not conquer planets but nuke them instead.
– [feature] New courtier appointed report (so you instantly know the statistics and faction affiliation of newly appointed courtiers)
– [feature] Storyline “Threat form Another Dimension” improved (expanded and partially randomized).
– [feature] Archaeologist event improved (rarity added).

– [balance] Allowed higher court unbalance before stability penalty kicks in.
– [balance] Storylines events speed adjusted (storylines progress faster at the beginning of the game then slow down and become more rare, the aim is so an average storyline lasts for around 500 turns).

– [interface] How to Play redone and extended.
– [interface] More hot keys.
– [interface] Beautified court page (unbalance penalties).

– [fix] Various small fixes.


Beta v0.42.3

Version 0.42.3 released (BETA)

Glorious achievements revised and extended. Graphics almost finished. Context help finished. Technologies finished. Hot Keys adjusted and improved. In short, a lot of smaller but very important improvements.

– [feature] New glorious achievements (Galaxy civilized, Terran population x3, Loyalty of planets x2).
– [feature] Finished all technologies.
– [feature] Finished context help.

– [interface] Events graphics finished.
– [interface] Hot keys adjusted and new hot keys (also the most requested hot key (ENTER) for end turn). List of Hot Keys on help page and options/controls page.
– [interface] Exit to main menu confirmation and quit game confirmation (can be disabled via options).
– [interface] Better glorious achievements tooltips.
– [interface] Smaller interface improvements (audience screen chancellor button, etc).


Beta v0.42.2

Version 0.42.2 released (BETA)

Autonomous fleets. You can order a fleet to protect a certain border. The admiral will do the rest. The twist is that autonomous fleets play by slightly different rules than manually controlled ones, since the admiral does not need to confirm each order with Terra Command autonomous fleet can create squadrons on any planet and ships are transferred significantly faster.

– [feature] Autonomous fleets, you can assign a fleet to be autonomous via Fleet/Orders (such fleet move squadrons on its own also can create, disband and reorganize squadrons).

– [interface] battle list and planet list scrolling as sliders (for consistent interface).
– [interface][fix] list if resolutions displayed properly where there are fewer resolutions.
– [interface] improved options and other minor interface improvements.

– [fix] Important fixes.

#steam #gaming #PC #strategypse_v0-42-2